I stopped paying attention to Assassin’s Creed games a while ago. The last game i played was the third one back when it released and the last one that I really liked was the original AC2. Yet somehow, something made me watch the trailer and the gameplay showcase of the upcoming Assassin’s Creed Origins game. That’s something that I haven’t done quite a while now…
To be honest, the game looks amazing but as we all know it, UbiSoft is going to change that after the game has been released. They have been known to downgrade their games in the past and there’s absolutely no reason for them to change things now. However, that’s not the worst thing about it.
From what I saw, I can already tell you the the upcoming Assassin’s Creed is going to be one of the worst games in the series. Why? Because this game is even less of an assassins game than the last ones were. This is one of the strongest cases of identity crisis that I’ve ever witnessed. The game is trying really hard to cram in as many features as possible so that they can say that they have all kinds of different gameplay styles. For example…
The Eagle-eye perspective scouting
I don’t know if you’ve played FarCry Primal. I haven’t but I’ve seen some of it and I know that you have a hawk companion with you and that you can look through his eyes. This helps you scout the area up front and allows for tactical planning and execution of your hostile takeover.
Now, it’s only an eagle because it’s the ancient times. In the Ghost Recon Wildlands we’ve seen this exact same thing being pulled off with the help of the drone. It is exactly the same thing. Camera perspective shifts from third person to top-down view and you are free to look around and the mark enemies and points of interest.
Why is this a bad thing? Well first off, it makes the game ridiculously easy. You don’t have to sneak and carefully look around every corner to see if there’s a guard nearby that may spot you. There’s no tension that you can get like in those good stealth games where your only advantage is the element of surprise. In Assassin’s Creed, you have the element of surprise, you have the Superman sight and can see through walls and on top of that, you are an unstoppable killing machine. Swords, bombs, Bow and other combat gadgets, you name it. With an arsenal like that, I couldn’t care less if a guard (or 100 of them) are going to see me..
But that’s not the point. The point is this game, instead of trying to invent something new that would draw in players to it is in fact reusing the assets of the older games made by the same company in attempt to trick the consumer that they’re getting something new.
I was planning on going through the entire list of used features but to be honest with you, at this point I realized that I don’t really care about Assassin’s Creed all and I’m not going to waste any more words on it. However, before I put a period to this article, I’m going to ly highlight other two features of the AC: Origins game that I’ve seen so far in other videogames without going into too many details
- Slow-motion bow draw. This is implemented because Shadow of War is easily one of the biggest rivals of the Assassin’s Creed Origins. By adding the exact same feature that Shadow of War has, they are probably hoping to steal some of the audience from that game.
- Execution chaining. If you stealth kill an enemy, you throw a dagger to another one, killing them instantly as well. This was introduced in FarCry 3, also a UbiSoft game. Apparently, Ubi wants all of it’s games to be alike.
And these are just the similarities I’ve found after watching the official 5m long gameplay footage. For the sake of people looking forward to this game, I hope that something changes otherwise they’ll be getting more of the same, but then again I have to wonder if these people that play AC and other UbiSoft games actually want things to change?